Massive Black: Mothhead

Description

In 2011 I did a 7 month internship at Massive Black Inc as a 3D modeler and texture artist. Mainly on the tech demo they did for Unity using their IP Mothhead. It was my first experience with a next gen game (I hadn’t even baked a normal map before!) so it was an intense learning experience. I learned a lot and got to work alongside some amazing artists.