My final project from the Hard Surface class. I decided to retopologize it, bake normals and texture it. I don't consider it a game ready asset as it's very unoptimized, which is why I keep it here in the highpoly section.
Some closeups of the detail.
This was the second part of my Hard Surface final. It's based off an old church window somewhere in Spain if I remember correctly.
A closer look at the detail.
A pair of AKG 271 headphones.
A very ornate lamp from the street that I live.
Highpoly hard surface models.